I can now replace one of the empty scenes in the game with these files and load their contents with Application.LoadLevelAdditive(), so the point is: Scene = AssetBundle! Maybe it is helpful for someone, for me it works. Click On Drop-down List Which Is Located At Top Left Corner And Select My Assets You Can Find Your Purchased Assets There. The steps below will help guide you through your visit to the Asset Store website. To access in the Unity Game Engine, open your Project in Unity and go to Window > Asset Store. This article covers Unity’s Asset and meta files in more detail. You can access the Unity Asset Store through the website or the Unity Game Engine.
![how to edit unity assets how to edit unity assets](https://i.ytimg.com/vi/E5dXvrE-PTE/maxresdefault.jpg)
For instance, a texture Asset with the filename Explosion.png would have a meta file named. Meta files are named after the Asset they are associated with. If I now have (from another unity project) one empty scene (as the first) and (as the second) a scene containing the assets I want to load in my game I can build this project and get two important files: level0 and sharedassets1.assets (must be at least two scenes in order to get the level0 file). The Unity Editor creates meta files to track the identity and settings of every Asset in your project. In the game I create, for example, one main scene and 50 empty scenes and then build the game. Maybe there is another very different approach that I don't know?ĮDIT: I found an ugly and complicated yet possible method to "inject" external assets in the game. A distinction between the asset files and the internal versions means that you can quickly edit. I thought I could achieve this with Resources.Load() until I noticed that I can't just put files into the "Resources" folder and load them after building the game. Using internal formats for assets allows Unity to have. It is just making things difficult as the names of the assets in icon view are truncated and the only way to see the name is to click on each one until I find what I want. I have looked in the shortcuts and panel options but failed to find anything to help.
![how to edit unity assets how to edit unity assets](https://www.alanzucconi.com/wp-content/uploads/2015/06/asset.png)
Of course I thought about AssetBundles, but unfortunately I can't afford Unity Pro. I want to change the view in assets folders from icon view to list view. I would like to load prefabs from external resources during runtime. Hi, is there any way to add/remove files to/from the resources.assets file?